Props

Props are objects in a map that can be used by Witches either by transforming to look like them or by the use of the Possession Ability. Props, unlike environmental objects which are stuck in a fixed location and position, can be moved and interacted with by Witches and Hunters. Every Map has hundreds to thousands of props within it that witches can become, although many Prop Layouts and Maps may have a theme to them, being incredibly varied or being entirely comprised of only a handful of different props.

Characteristics
Every prop has set numbers to them that can be determined by becoming one as a witch. These numbers are:
 * HP - This is the amount of damage that a witch can take as that prop before they die. This is consistent among different props of the same type, meaning that two witches who are both disguised as a Mug, but two different mugs, will have the same health.
 * Size - This is the physical space taken by the prop. Some props can absurdly huge, larger than buildings, while other props can be so tiny that they can hide in the smallest nooks and crannies. Size, unlike HP, is different between props of the same type. One Mug may be .92 Meters, while another on the other side of the map might be 1.08 Meters.
 * Weight - This is how heavy or light a prop is. If a prop is heavy, it will take more effort to lift it using the witches broom, decrease the height of it's jump, and decrease the amount that it would move by a hunter punching or shooting it. Weight, like size, can differ between props of the same type. Weight can also be distributed unevenly on a prop, making one part of it heavier than the rest of the prop, like with the Hammer prop.

Interactivity
Some props can be interacted with in unique ways that can not be done with other props. As a witch, if you are one of these props, you can active this form interaction by pressing the "E" key (by default). This could range from turning on or off the light on a Lamp, to turning on or off the music on a Gramophone.

Behavior
While rare, some props have their unique form of behavior that can be seen both as a witch becoming one as one just naturally on the map. In most cases this is simply minor parts of the prop moving on their own, such as the corners of the Sofa Pillow prop waving with the wind. Other times it can be more direct, such as the violent shaking performed by some variants of the Caged Luaq prop.