Maps

Maps are the areas in which the game is played. Every map contains a number of Props and static objects that act as parts of the environment. Hunters can move around the map after they are released from their Spawn Point to find Witches, who had disguised as props in the time prior to the hunters being released. Maps can vary greatly in size, both in width and height, with some maps being almost completely flat and only big enough to contain a few buildings, or they could be so big and so tall as to encapsulate an entire village. Maps have their boundaries signified by a fluctuating purple wall that can not be passed threw. On official servers, maps are rotated around randomly.

Static Objects
Static Objects are any part of the map that can not be moved or that a witch can not transform into. Static objects are maintained across all Prop Layouts. These can be things like Rocks, Trees, or Buildings. Many static objects are positioned in such a way as to create obstacles for the hunters to try and climb over, or for witches to hide behind, adding more to the map without adding additional props.

Prop Layouts
Every map has multiple Prop Layouts. These are different configurations of where props are on the map, if you play the same map it will not always be the same Prop Layout, making it varied while still on the same map. Maps can have anywhere between three and five prop layouts. Some Prop Layouts can be themed, such as Fiskersteds Prop Layout that is almost entirely Barrels. Props can be placed in near any location on the map, including many hidden locations and spots inside of static objects. Static objects, which can not be moved or transformed into, are not changed with Prop Layouts.